Mug

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Empty Mug
Mug model.png
MugRed model.png
MugWhite model.png
MugSpiffo model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 0.2
Full: 0.8
Function
Cooking utensil
Properties
Contents
Water
Capacity
1 units
Can boil water
True
Rain factor
0.2
Technical
Item ID
Empty:
Base.Mugl
Base.MugRed
Base.MugWhite
Base.MugSpiffo
Full:
Base.WaterMug
Base.WaterMugRed
Base.WaterMugWhite
Base.WaterMugSpiffo
Can be used to collect rainwater when placed on the ground outside
— In-game tooltip

An empty mug is a water container used in cooking.

Usage

An empty mug turns into a mug of water when filled with water from a water source. The mug can also be used to craft a hot cuppa. A mug holds 1 unit of water.

Empty mugs can be placed outside in the rain to collect rain water. The water will need to be boiled before drinking. A mug of water can be left in the player's main inventory and will be consumed as it's needed.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
MugFulll.png
Hot Cuppa
One of:
Teabag.png Tea Bag ×1
InstantCoffee.png Coffee ×1
Each of:
Mugl.png Mug ×1
Kettle.png Kettle ×2 unit(s)
Sugar.png Sugar ×1 unit(s)
none none none none
MugFulll.png
Cold Cuppa
One of:
Teabag.png Tea Bag ×1
InstantCoffee.png Coffee ×1
Each of:
Mugl.png Mug ×1
Kettle.png Kettle ×2 unit(s)
Sugar.png Sugar ×1 unit(s)
none none none none
MugFullAnim.gif
Hot Drink
MugAnim.gif Mug of Water ×1
Soup Ingredients.png Hot Drink Ingredients ×(1−3)
none none none 0.75 Cooking
MugFullAnim.gif
Mug beverage
MugAnim.gif Mug of Water ×1
Soup Ingredients.png Mug beverage ingredients ×(1-3)
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Mugl distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
breakroom counter 10.78%
departmentstorage metal_shelves 23.28%
garagestorage crate 15.1%
gasstorage counter 10.78%
generalstore shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
housewarestore shelves 23.28%
janitor counter 10.78%
kitchen counter 15.1%
kitchen crate 15.1%
kitchen overhead 15.1%
kitchen shelves 15.1%
kitchenwares shelves 23.28%
livingroom counter 15.1%
livingroom overhead 15.1%
prisoncells wardrobe 10.78%
schoolstorage counter 10.78%
storageunit crate 15.1%
storageunit metal_shelves 15.1%
zippeestorage counter 10.78%
MugRed distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
breakroom counter 10.78%
departmentstorage metal_shelves 23.28%
garagestorage crate 15.1%
gasstorage counter 10.78%
generalstore shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
housewarestore shelves 23.28%
janitor counter 10.78%
kitchen counter 15.1%
kitchen crate 15.1%
kitchen overhead 15.1%
kitchen shelves 15.1%
kitchenwares shelves 23.28%
livingroom counter 15.1%
livingroom overhead 15.1%
prisoncells wardrobe 10.78%
schoolstorage counter 10.78%
storageunit crate 15.1%
storageunit metal_shelves 15.1%
zippeestorage counter 10.78%
MugWhite distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Hobbo 2.81%
bakerykitchen counter 23.28%
bakerykitchen counter 41.14%
breakroom counter 10.78%
burgerkitchen counter 23.28%
burgerkitchen counter 41.14%
cafekitchen counter 23.28%
cafekitchen counter 41.14%
cafekitchen shelves 23.28%
cafekitchen shelves 41.14%
cafeteria counter 23.28%
cafeteria counter 41.14%
cafeteriakitchen counter 23.28%
cafeteriakitchen counter 41.14%
chinesekitchen counter 23.28%
chinesekitchen counter 41.14%
deepfry_kitchen counter 23.28%
deepfry_kitchen counter 41.14%
departmentstorage metal_shelves 23.28%
departmentstorage metal_shelves 41.14%
dinerbackroom counter 23.28%
dinerkitchen counter 23.28%
dinerkitchen counter 41.14%
donut_dining counter 23.28%
donut_dining counter 41.14%
donut_kitchen counter 23.28%
donut_kitchen counter 41.14%
fishchipskitchen counter 23.28%
fishchipskitchen counter 41.14%
garagestorage crate 23.28%
garagestorage crate 41.14%
gasstorage counter 10.78%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
gigamart shelves 23.28%
gigamart shelves 41.14%
housewarestore shelves 23.28%
housewarestore shelves 41.14%
italiankitchen counter 23.28%
italiankitchen counter 41.14%
janitor counter 10.78%
kitchen counter 23.28%
kitchen crate 23.28%
kitchen crate 41.14%
kitchen overhead 23.28%
kitchen shelves 23.28%
kitchen_crepe counter 23.28%
kitchen_crepe counter 41.14%
kitchenwares shelves 23.28%
kitchenwares shelves 41.14%
livingroom counter 23.28%
livingroom overhead 23.28%
prisoncells wardrobe 10.78%
restaurantkitchen counter 23.28%
restaurantkitchen counter 41.14%
schoolstorage counter 10.78%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
sushikitchen counter 23.28%
sushikitchen counter 41.14%
westernkitchen counter 23.28%
westernkitchen counter 41.14%
zippeestorage counter 10.78%
MugSpiffo distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jayschicken_kitchen crate 23.28%
jayschicken_kitchen crate 41.14%
spiffoskitchen counter 55.69%
spiffoskitchen crate 23.28%
spiffoskitchen crate 41.14%
spiffoskitchen metal_shelves 23.28%
spiffoskitchen metal_shelves 41.14%
spiffosstorage crate 23.28%
spiffosstorage crate 41.14%
spiffosstorage metal_shelves 23.28%
spiffosstorage metal_shelves 41.14%
Vehicles
Type Container Effective chance
Spiffo Trunk 1.64%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Mugl.png Mugl
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Mugl
	{
	    DisplayCategory = Cooking,
		Weight	=	0.2,
		CanStoreWater	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Cyan Mug,
		ReplaceOnUseOn	=	WaterSource-WaterMug,
		Icon	=	Mugl,
		RainFactor = 0.2,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = Mug,
		WorldStaticModel = Mug,
		Tags = CoffeeMaker,
	}

MugRed.png MugRed
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item MugRed
	{
	    DisplayCategory = Cooking,
		Weight	=	0.2,
		CanStoreWater	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Red Mug,
		ReplaceOnUseOn	=	WaterSource-WaterMugRed,
		Icon	=	MugRed,
		RainFactor = 0.2,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = MugRed,
		WorldStaticModel = MugRed,
		Tags = CoffeeMaker,
	}

MugWhite.png MugWhite
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item MugWhite
	{
		DisplayCategory = Cooking,
		Weight	=	0.2,
		CanStoreWater	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Empty White Mug,
		ReplaceOnUseOn	=	WaterSource-WaterMugWhite,
		Icon	=	MugWhite,
		RainFactor = 0.2,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = MugWhite,
		WorldStaticModel = MugWhite,
		Tags = CoffeeMaker,
	}

MugSpiffo.png MugSpiffo
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item MugSpiffo
	{
	    DisplayCategory = Cooking,
		Weight	=	0.2,
		CanStoreWater	=	TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Spiffo Mug,
		ReplaceOnUseOn	=	WaterSource-WaterMugSpiffo,
		Icon	=	MugSpiffo,
		RainFactor = 0.2,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = MugSpiffo,
		WorldStaticModel = MugSpiffo,
		Tags = CoffeeMaker,
	}

Mugl.png WaterMug
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WaterMug
	{
		DisplayName = Mug of Water,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.8,
		Icon = Mugl,
		CanStoreWater = TRUE,
		EatType = Mug,
		FillFromDispenserSound = GetWaterFromDispenserCeramic,
		FillFromTapSound = GetWaterFromTapCeramic,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		RainFactor = 0.2,
		ReplaceOnDeplete = Mugl,
		ReplaceOnUseOn = WaterSource-WaterMug,
		Tooltip = Tooltip_item_RainFromGround,
		UseDelta = 1,
		UseWhileEquipped = FALSE,
		StaticModel = Mug,
		WorldStaticModel = Mug,
		Tags = CoffeeMaker,
	}

MugRed.png WaterMugRed
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WaterMugRed
	{
		DisplayName = Mug of Water,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.8,
		Icon = MugRed,
		CanStoreWater = TRUE,
		EatType = Mug,
		FillFromDispenserSound = GetWaterFromDispenserCeramic,
		FillFromTapSound = GetWaterFromTapCeramic,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		RainFactor = 0.2,
		ReplaceOnDeplete = MugRed,
		ReplaceOnUseOn = WaterSource-WaterMugRed,
		Tooltip = Tooltip_item_RainFromGround,
		UseDelta = 1,
		UseWhileEquipped = FALSE,
		StaticModel = MugRed,
		WorldStaticModel = MugRed,
		Tags = CoffeeMaker,
	}

MugWhite.png WaterMugWhite
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WaterMugWhite
	{
		DisplayName = Mug of Water,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.8,
		Icon = MugWhite,
		CanStoreWater = TRUE,
		EatType = Mug,
		FillFromDispenserSound = GetWaterFromDispenserCeramic,
		FillFromTapSound = GetWaterFromTapCeramic,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		RainFactor = 0.2,
		ReplaceOnDeplete = MugWhite,
		ReplaceOnUseOn = WaterSource-WaterMugWhite,
		Tooltip = Tooltip_item_RainFromGround,
		UseDelta = 1,
		UseWhileEquipped = FALSE,
		StaticModel = MugWhite,
		WorldStaticModel = MugWhite,
		Tags = CoffeeMaker,
	}

MugSpiffo.png WaterMugSpiffo
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WaterMugSpiffo
	{
		DisplayName = Mug of Water,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 0.8,
		Icon = MugSpiffo,
		CanStoreWater = TRUE,
		EatType = Mug,
		FillFromDispenserSound = GetWaterFromDispenserCeramic,
		FillFromTapSound = GetWaterFromTapCeramic,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		RainFactor = 0.2,
		ReplaceOnDeplete = MugSpiffo,
		ReplaceOnUseOn = WaterSource-WaterMugSpiffo,
		Tooltip = Tooltip_item_RainFromGround,
		UseDelta = 1,
		UseWhileEquipped = FALSE,
		StaticModel = MugSpiffo,
		WorldStaticModel = MugSpiffo,
		Tags = CoffeeMaker,
	}

See also