Pants (jeans)

From PZwiki
Project ZomboidItemsClothingBottomsPantsPants (jeans)
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frame.png
This article contains outdated/low-quality images.
Reason: Missing 3D models
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Pants
Pants (blue)
Pants (gray)
Pants (colored)
General
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Legs
Properties
Insulation
50%
Wind resistance
25%
Technical
Item ID
Base.Trousers_DefaultTEXTURE
Base.Trousers_DefaultTEXTURE_HUE
Base.Trousers_DefaultTEXTURE_TINT

Jeans pants are an article of clothing equipable on the legs. Despite being called jeans in the texture, these are made from cotton.

Variants

Jeans pants have three variants, one being always blue, another always gray, and another with a random color, identical in parameters.

Icon Name Color Item ID
Pants Pants Only blue Base.Trousers_DefaultTEXTURE
Pants Pants Only gray, random hueFuture Base.Trousers_DefaultTEXTURE_HUE
Pants Pants Any Base.Trousers_DefaultTEXTURE_TINT

Usage

Pros and cons

Pros Cons
  • Can come in various colors.
  • Does not slow movement.
  • Can be torn down and reinforced.
  • Low insulation and wind resistance.
  • No scratch or bite protection.
  • No water resistance.

Crafting

White pants can be used to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Trousers_DefaultTEXTURE distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dresser 6.29%
all locker 6.29%
all wardrobe 2.81%
all wardrobe 6.29%
bedroom crate 0.89%
bedroom crate 19.27%
bedroom dresser 6.29%
bedroom wardrobe 2.81%
bedroom wardrobe 6.29%
closet crate 0.89%
closet crate 19.27%
clothingstorage crate 19.27%
clothingstorage metal_shelves 19.27%
clothingstore clothingrack 23.28%
clothingstore crate 19.27%
clothingstore metal_shelves 19.27%
daycare wardrobe 6.29%
departmentstorage metal_shelves 19.27%
garagestorage crate 0.89%
garagestorage crate 19.27%
laundry clothingdryer 3.51%
laundry clothingdryer 41.14%
laundry clothingdryerbasic 3.51%
laundry clothingdryerbasic 41.14%
laundry clothingwasher 3.51%
laundry clothingwasher 41.14%
laundry counter 3.51%
laundry counter 41.14%
pawnshop clothingrack 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
shoestore clothingrack 23.28%
storageunit crate 0.89%
storageunit crate 19.27%
storageunit metal_shelves 0.89%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%
Trousers_DefaultTEXTURE_HUE distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all dresser 6.29%
all locker 6.29%
all wardrobe 2.81%
all wardrobe 6.29%
bedroom dresser 6.29%
bedroom wardrobe 2.81%
bedroom wardrobe 6.29%
daycare wardrobe 6.29%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

TrousersDenimBlue.png Base.Trousers_DefaultTEXTURE
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

Retrieved: Build 41.78.16
item Trousers_DefaultTEXTURE
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers_DefaultTEXTURE,
        BodyLocation = Pants,
        Icon = TrousersDenimBlue,
        BloodLocation = Trousers,
        Insulation = 0.5,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

TrousersDenimBlack.png Base.Trousers_DefaultTEXTURE_HUE
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

Retrieved: Build 41.78.16
item Trousers_DefaultTEXTURE_HUE
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers_DefaultTEXTURE_HUE,
        BodyLocation = Pants,
        Icon = TrousersDenimBlack,
        BloodLocation = Trousers,
        Insulation = 0.5,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

TrousersDenimBlue.png Base.Trousers_DefaultTEXTURE_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

Retrieved: Build 41.78.16
item Trousers_DefaultTEXTURE_TINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Trousers_DefaultTEXTURE_TINT,
        BodyLocation = Pants,
        Icon = TrousersDenimBlue,
        BloodLocation = Trousers,
        Insulation = 0.5,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

See also