Hair Dye

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Hair Dye
HairDyeWhite Model.png
HairDyeBlonde Model.png
HairDyeBlack Model.png
HairDyePink Model.png
HairDyeYellow Model.png
HairDyeRed Model.png
HairDyeRed Model.png
HairDyeLightBrown Model.png
HairDyeGreen Model.png
HairDyeBlue Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Character customization
Properties
Capacity
2 units
Technical
Item ID

Hair dye is an appearance item, used to modify character looks by changing their hair and beard color.

Usage

Hair dye can be used to change the color of the character's hair by right-clicking the color dye the player wishes to change their hair to, and clicking the dye hair, or dye beard option in the context menu.

Each bottle of hair dye can be used twice before being consumed, allowing for both the hair and beard to be dyed with one bottle.

Types

Icon Name Encumbrance Item ID
Blonde Hair Dye Blonde Hair Dye 1 Base.HairDyeBlonde
Black Hair Dye Black Hair Dye 1 Base.HairDyeBlack
White Hair Dye White Hair Dye 1 Base.HairDyeWhite
Pink Hair Dye Pink Hair Dye 1 Base.HairDyePink
Yellow Hair Dye Yellow Hair Dye 1 Base.HairDyeYellow
Red Hair Dye Red Hair Dye 1 Base.HairDyeRed
Strawberry Blonde Hair Dye Strawberry Blonde Hair Dye 1 Base.HairDyeGinger
Light Brown Hair Dye Light Brown Hair Dye 1 Base.HairDyeLightBrown
Green Hair Dye Green Hair Dye 1 Base.HairDyeGreen
Blue Hair Dye Blue Hair Dye 1 Base.HairDyeBlue

Distribution

Hair dye can be found in bathrooms, costume crates, salons, and pharmacies. The loot distributions can be found in the table(s) below.

HairDyeBlonde distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 19.27%
aesthetic crate 19.27%
aesthetic metal_shelves 19.27%
aestheticstorage crate 19.27%
aestheticstorage metal_shelves 19.27%
bathroom counter 3.98%
bathroom shelves 3.98%
pharmacy shelves 6.29%
HairDyeBlue distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%
HairDyeWhite distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
bathroom counter 3.98%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%
HairDyePink distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%
HairDyeYellow distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%
HairDyeRed distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%
HairDyeGinger distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 19.27%
aesthetic crate 19.27%
aesthetic metal_shelves 19.27%
aestheticstorage crate 19.27%
aestheticstorage metal_shelves 19.27%
bathroom counter 3.98%
bathroom shelves 3.98%
pharmacy shelves 6.29%
HairDyeLightBrown distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 19.27%
aesthetic crate 19.27%
aesthetic metal_shelves 19.27%
aestheticstorage crate 19.27%
aestheticstorage metal_shelves 19.27%
bathroom counter 3.98%
bathroom shelves 3.98%
pharmacy shelves 6.29%
HairDyeGreen distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%
HairDyeBlue distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
aesthetic counter 6.29%
aesthetic crate 6.29%
aesthetic metal_shelves 6.29%
aestheticstorage crate 6.29%
aestheticstorage metal_shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
storageunit crate 3.98%

Trivia

  • Only male characters can grow (and thus dye) a beard.
  • A home VHS called 'Hair dyeing at home' can be found in the game.
  • According to the patch notes, 'Regular colors can be found in bathrooms. Others can be found in hair salons'.
  • Red and Strawberry Blonde dye models are the same, though effects is different when applied.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item HairDyeBlonde
    {
        DisplayCategory = Appearance,
        Weight	=	1,
        Type	=	Drainable,
        UseWhileEquipped	=	FALSE,
        UseDelta	=	0.5,
        DisplayName	=	Blonde Hair Dye,
        Icon	=	HairDye,
        HairDye = TRUE,
        ColorRed = 212,
        ColorGreen = 171,
        ColorBlue = 69,
        WorldStaticModel = HairDyeBlond,
    }

See also