Hand Scythe
A hand scythe is a short blade weapon.
Usage
Pros | Cons |
---|---|
|
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Weapon
The hand scythe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.1.
The hand scythe cannot perform a jaw-stab or back-stab unlike many other short blade weapons. The weapon can be attached to the belt, for quick access and weight reduction.
Condition
The hand scythe has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/5 (20%) |
0 | 4 | 1/7 (14%) |
0 | 8 | 1/9 (11%) |
4 | 0 | 1/9 (11%) |
8 | 0 | 1/13 (8%) |
4 | 4 | 1/11 (9%) |
4 | 8 | 1/13 (8%) |
8 | 8 | 1/17 (6%) |
10 | 10 | 1/19 (5%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Bag_ToolBag | 1.01% |
Farmer | crate | 6.29% |
Farmer | metal_shelves | 6.29% |
SafehouseLoot | crate | 3.98% |
SafehouseLoot | metal_shelves | 3.98% |
ToolsCache1 | counter | 3.98% |
all | crate | 0.53% |
all | toolcabinet | 3.98% |
bedroom | crate | 0.47% |
closet | crate | 0.47% |
closet | crate | 3.98% |
closet | crate | 6.29% |
construction | crate | 3.98% |
factory | crate | 3.98% |
factory | crate | 6.29% |
factory | metal_shelves | 3.98% |
factory | metal_shelves | 6.29% |
farmstorage | crate | 3.98% |
farmstorage | crate | 6.29% |
farmstorage | metal_shelves | 3.98% |
farmstorage | metal_shelves | 6.29% |
garagestorage | counter | 6.29% |
garagestorage | crate | 0.47% |
garagestorage | crate | 3.98% |
garagestorage | crate | 6.29% |
garagestorage | locker | 6.29% |
garagestorage | metal_shelves | 6.29% |
gardenstore | metal_shelves | 3.98% |
gardenstore | shelves | 3.98% |
generalstore | metal_shelves | 6.29% |
generalstore | shelves | 6.29% |
generalstorestorage | metal_shelves | 6.29% |
generalstorestorage | shelves | 6.29% |
gigamart | shelves | 6.29% |
kitchen | crate | 3.98% |
loggingfactory | crate | 3.98% |
loggingfactory | metal_shelves | 3.98% |
pawnshop | counter | 6.29% |
pawnshop | crate | 6.29% |
pawnshop | metal_shelves | 6.29% |
pawnshop | shelves | 6.29% |
pawnshopstorage | crate | 6.29% |
pawnshopstorage | metal_shelves | 6.29% |
producestorage | metal_shelves | 3.98% |
shed | crate | 3.98% |
shed | crate | 6.29% |
shed | locker | 6.29% |
shed | metal_shelves | 6.29% |
storageunit | crate | 0.47% |
storageunit | crate | 3.98% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 3.98% |
storageunit | metal_shelves | 6.29% |
toolstore | counter | 6.29% |
toolstore | crate | 6.29% |
toolstore | metal_shelves | 6.29% |
toolstore | shelves | 6.29% |
toolstorestorage | crate | 6.29% |
toolstorestorage | metal_shelves | 6.29% |
warehouse | crate | 3.98% |
warehouse | crate | 6.29% |
warehouse | metal_shelves | 3.98% |
warehouse | metal_shelves | 6.29% |
Buildings
Hand scythes can sometimes be found in sheds and industrial areas.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandScythe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = HandScythe,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 5,
Weight = 0.5,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Hand Scythe,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = HandScythe,
DoorHitSound = HandScytheHit,
HitSound = HandScytheHit,
HitFloorSound = HandScytheHit,
BreakSound = HandScytheBreak,
SwingSound = HandScytheSwing,
TreeDamage = 0,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.6,
MaxDamage = 1.2,
BaseSpeed = 1.1,
WeaponLength = 0.3,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Hammer,
}