Money

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Money
Money Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.01
Function
None
Technical
Item ID
Base.Money

Money is a mostly useless item, serving mainly as clutter to make the player's looting experience more realistic. It has no other current uses other than fire starting/fuel and is often considered junk.

Usage

Fire starting

Money can be used as kindling for fire starting.

Fuel

It can be used as a fuel for fires, and lasts for 5 minutes if done so.

Distribution

The loot distributions can be found in the table(s) below.

Money distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_MoneyBag Bag_MoneyBag 99.99%
all Outfit_FiremanStripper 6.41%
all Outfit_FiremanStripper 12.41%
all Outfit_PokerDealer 6.41%
all Outfit_PoliceStripper 6.41%
all Outfit_PoliceStripper 12.41%
all Outfit_Stripper 6.41%
all Outfit_Stripper 12.41%
all Outfit_StripperBlack 6.41%
all Outfit_StripperBlack 12.41%
all Outfit_StripperNaked 6.41%
all Outfit_StripperNaked 12.41%
all Outfit_StripperPink 6.41%
all Outfit_StripperPink 12.41%
all Outfit_Tourist 6.41%
all cashregister 6.29%
all cashregister 97.54%
all plankstash 97.54%
laundry clothingdryer 0.71%
laundry clothingdryer 2.1%
laundry clothingdryer 2.81%
laundry clothingdryerbasic 0.71%
laundry clothingdryerbasic 2.1%
laundry clothingdryerbasic 2.81%
laundry clothingwasher 0.71%
laundry clothingwasher 2.1%
laundry clothingwasher 2.81%
laundry counter 2.1%
laundry counter 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Money
    {
        DisplayCategory = Junk,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Money,
        Icon	=	Money,
        WorldStaticModel = Money,
    }

See also