Bucket Hat

From PZwiki
Spiffo controlyourself.png
This page was last updated for an older version (41.65).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Bucket Hat
Buckethat Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Hat
Properties
Insulation
50%
Wind resistance
30%
Technical
Item ID
Base.Hat_BucketHat

A nucket hat is a hat that provides no protection but moderate insulation.

Distribution

The loot distributions can be found in the table(s) below.

Hat_BucketHat distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all locker 1.87%
all wardrobe 1.87%
bathroom locker 1.87%
bedroom wardrobe 1.87%
changeroom locker 1.87%
closet metal_shelves 1.87%
clothingstorage crate 15.1%
clothingstorage metal_shelves 15.1%
clothingstore counter 15.1%
clothingstore crate 15.1%
clothingstore metal_shelves 15.1%
daycare wardrobe 1.87%
departmentstorage crate 15.1%
departmentstorage metal_shelves 15.1%
hall locker 1.87%
livingroom wardrobe 1.87%
shoestore counter 15.1%
sportstorage counter 15.1%
sportstore counter 15.1%
Vehicles
Type Container Effective chance
Clothing Trunk 3.04%

Bucket hats can be found in clothing stores, lockers, and wardrobes. They can also be found on tourist zombies.

Body location

Protection Hat.png
  • Head

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_BucketHat
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Bucket Hat,
        ClothingItem = Hat_BucketHat,
        BodyLocation = Hat,
        Icon = BobHat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        BloodLocation = Head,
        Insulation = 0.5,
        WindResistance = 0.3,
    }

See also