Hammer

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Hammer
Hammer.png

Primary use: Barricading / Crafting
Other uses: Melee Weapon
Weight: 0.7


The hammer is considered one of the most fundamental items in the game because of its use in fortification. The hammer can be used either as a weapon or as a tool to build a variety of different structures and items in game (see below). It's used primarily in combination with Wooden Planks and Nails to create helpful barricades which increase the strength of doors, windows, etc and also makes them inaccessible.

When used as a weapon, the hammer is powerful enough to kill a zombie. The hammer has a short range and a low knock back, so a wielder should be careful about missing. It can also be used to bash down doors or break windows, but is rather slow at doing so.

Contents

Crafting

Name Recipe Description
Crate.png
Crate x1
Smallhammer.png + Smallnails.png + Smallplank.png
Hammer‎ x1 Nails x2 Wooden Plank x2
(consumed) (consumed)
A wooden crate used for storage. It is a craft-able storage item with its own inventory.


Smallbarricade.png
Barricade (Item) x1
Smallhammer.png + Smallnails.png + Smallplank.png
Hammer x1 Nails x2 Wooden Plank x2
(consumed) (consumed)
A full tile barricade.


Smallspikedbat.png
Spiked Baseball Bat x1
Smallbaseballbat.png + Smallnails.png + Smallhammer.png
Baseball Bat x1 Nails x1 Hammer x1
(consumed) (consumed)
Imparts greater damage than the basic baseball bat. The durability of the spiked baseball bat is less than that of the basic baseball bat.


Stairs.png
Stairs Piece x1
Smallnails.png + Smallplank.png + Smallhammer.png
Nails x4 Wooden Plank x4 Hammer x1
(consumed) (consumed)
Wooden stairs that can be placed in various locations throughout the game world. A player can fall off or through the stairs. In the current game builds, the stair injury occurrence is high.


Watermelon slices.png
Watermelon Chunks x3
Watermelon.png + Smallbaseballbat.png
Watermelon‎ x1 Blunt Weapon
or
Log x1
(consumed)
Watermelon Chunks.

Code

item Hammer
{
		MaxRange	=	1,
		WeaponSprite	=	Hammer,
		MinAngle	=	0,
		CanBarricade	=	TRUE,
		MinimumSwingTime	=	2,
		Type	=	Weapon,
		SwingAnim	=	Bat,
		WeaponWeight	=	1.5,
		DisplayName	=	Hammer,
		Categories	=	Blunt,
		SwingAmountBeforeImpact	=	0.02,
		SwingTime	=	2,
		MinRange	=	0.2,
		MinDamage	=	1,
		Weight	=	0.7,
		MaxDamage	=	1.6,
		SubCategory	=	Swinging,
		MaxHitCount	=	1,
		Icon	=	Hammer,
		DoorDamage	=	9,
}

History

Pre Alpha
Initial Added to the game.

See Also


vdeWeapons
Melee AxeBaseball BatButter KnifeCrowbarFrying PanForkGolf ClubHammerKitchen KnifeNailed PlankPenPencilPoolcueRolling pinScrewdriverScissorsSledgehammerSpiked Baseball BatSpoonWooden Plank
Ranged Molotov Cocktail

PistolSawed-Off ShotgunShotgun

Ammunition Shotgun Shells9mm Bullets

9mm Magazine

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