Cherry
Cherry is a perishable food item.
Usage
Consumable properties
Cherry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Cherry is a cooking ingredient.
Product | Nutrition |
---|---|
Fruit Salad |
3 |
Pie (savory) |
3 |
Cake |
3 |
Muffin |
3 |
Pancakes |
3 |
Waffles |
3 |
Oatmeal |
3 |
Ice Cream Cone |
3 |
Sack of Cherries
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cherry ×12 |
Sack of Cherry ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
all | grocerstand | 19.27% |
bakery | fridge | 19.27% |
bakerykitchen | fridge | 19.27% |
cafe | fridge | 19.27% |
cafekitchen | fridge | 19.27% |
donut_kitchenstorage | fridge | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
icecreamkitchen | fridge | 23.28% |
icecreamkitchen | fridge | 41.14% |
kitchen_crepe | fridge | 19.27% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-4 | 4 | Forest 5 DeepForest 5 FarmLand 15 Farm 15 |
-10 | - | - | - | - | June July August |
May September |
Cherry is often found in refrigerators and grocery displays.
Sacks of cherries can be found in grocery stores and warehouses.
Gallery
Code
Base.Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item Cherry
{
DisplayName = Cherry,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Cherry,
EvolvedRecipe = Cake:3;FruitSalad:3;Pancakes:3;Waffles:3;Muffin:3;ConeIcecream:3;PieSweet:3;Oatmeal:5,
FoodType = Fruits,
DaysFresh = 4,
DaysTotallyRotten = 9,
HungerChange = -3,
ThirstChange = -1,
Calories = 5,
Carbohydrates = 1.31,
Lipids = 0,
Proteins = 0.09,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Red,
WorldStaticModel = Cherry_Ground,
}
Base.SackProduce_Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Cherry
{
DisplayName = Sack of Cherries,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 9,
WorldStaticModel = SandBag,
}