Wire
Wire
General
Function
Crafting traps
Properties
Contents
Wire
Capacity
5 units
Technical
Item ID
Base.Wire
Wire is an item used in crafting.
Crafting
Fishing
- Main article: Fishing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Wire |
Broken Fishing Net Trap ×1 | none | Angler USA Magazine Vol.2 |
none | none |
Fishing Net Trap |
Twine ×10 unit(s) Wire ×5 unit(s) |
none | Angler USA Magazine Vol.2 |
none | none |
Metalworking
- Main article: Metalworking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Wired Fence |
Metal Pipe ×2 Scrap Metal ×1 Wire ×1 unit(s) |
Propane Torch 1 unit(s)
Welder Mask |
Metalworking 4 (and) The Metalwork Magazine Vol.3 |
none | 3.75 Metalworking |
Big Wired Fence |
Metal Pipe ×3 Scrap Metal ×4 Wire ×3 unit(s) |
Propane Torch 2 unit(s)
Welder Mask |
Metalworking 5 (and) The Metalwork Magazine Vol.3 |
none | 5 Metalworking |
Big Double Wired Gate |
Metal Pipe ×8 Scrap Metal ×2 Wire ×4 unit(s) |
Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 7 (and) The Metalwork Magazine Vol.3 |
none | 6.25 Metalworking |
Trapping
- Main article: Trapping
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cage Trap |
Wire ×5 unit(s) | none | Trapping 3 (and) The Hunter Magazine Vol.3 |
none | none |
Distribution
Found in crates and metal shelves in toolsheds, hardware stores, garages, kitchens, and warehouses. There is also a wire factory called Aitor Wire Company located in the Louisville industrial estate.
The loot distributions can be found in the table below.
Wire distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.89% |
all | metal_shelves | 3.51% |
armyhanger | counter | 23.28% |
armyhanger | metal_shelves | 23.28% |
bedroom | crate | 0.77% |
closet | crate | 0.77% |
empty | crate | 15.1% |
factory | crate | 23.28% |
factory | crate | 41.14% |
factory | metal_shelves | 23.28% |
factory | metal_shelves | 41.14% |
garagestorage | counter | 23.28% |
garagestorage | counter | 41.14% |
garagestorage | crate | 0.77% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
garagestorage | metal_shelves | 23.28% |
garagestorage | metal_shelves | 41.14% |
hall | counter | 15.1% |
jewelrystore | counter | 15.1% |
kitchen | counter | 15.1% |
livingroom | counter | 15.1% |
lobby | counter | 15.1% |
plazastore1 | counter | 15.1% |
shed | counter | 23.28% |
shed | counter | 41.14% |
shed | crate | 23.28% |
shed | crate | 41.14% |
shed | metal_shelves | 23.28% |
shed | metal_shelves | 41.14% |
storageunit | crate | 0.77% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 0.77% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
toolstore | counter | 23.28% |
toolstore | metal_shelves | 19.27% |
toolstore | shelves | 19.27% |
toolstore | shelves | 23.28% |
toolstorestorage | metal_shelves | 19.27% |
warehouse | crate | 23.28% |
warehouse | crate | 41.14% |
warehouse | metal_shelves | 23.28% |
warehouse | metal_shelves | 41.14% |
wirefactory | crate | 23.28% |
wirefactory | crate | 41.14% |
wirefactory | crate | 76.55% |
wirefactory | metal_shelves | 23.28% |
wirefactory | metal_shelves | 41.14% |
wirefactory | metal_shelves | 76.55% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Wire
{
DisplayCategory = Material,
Weight = 0.2,
Type = Drainable,
DisplayName = Wire,
Icon = Wire,
UseWhileEquipped = FALSE,
UseDelta = 0.2,
MetalValue = 20,
SurvivalGear = TRUE,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Wire,
}