Sweatband

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Sweatband
SweatbandWhite Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Hat
Properties
Insulation
5%
Wind resistance
5%
Technical
Item ID
Base.Hat_Sweatband

A sweatband is an item of clothing that provides no protection and a minor amount of insulation.

Usage

A sweatband can be used for minor insulation or as a cosmetic item.

Distribution

The loot distributions can be found in the table(s) below.

Hat_Sweatband distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_DuffelBag Bag_DuffelBag 1.01%
Bag_DuffelBagTINT Bag_DuffelBagTINT 1.01%
bathroom locker 19.27%
changeroom locker 19.27%
closet crate 19.27%
clothingstorage crate 23.28%
clothingstorage metal_shelves 23.28%
clothingstore counter 23.28%
clothingstore crate 23.28%
clothingstore metal_shelves 23.28%
departmentstorage crate 23.28%
departmentstorage metal_shelves 23.28%
garagestorage crate 19.27%
hall locker 1.87%
laundry clothingdryer 23.28%
laundry clothingdryerbasic 23.28%
laundry clothingwasher 23.28%
shoestore counter 23.28%
sportstorage counter 23.28%
sportstore counter 23.28%
storageunit crate 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.98%

A sweatband can be found in clothing stores, gym lockers, inside duffelbags, and on certain zombies.

Body location

Protection Hat.png
  • Head

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_Sweatband
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sweatband,
		ClothingItem = Hat_Sweatband,
		BodyLocation = Hat,
		Icon = SweatbandWhite,
		CanHaveHoles = false,
		ChanceToFall = 10,
        BloodLocation = Head,
        Insulation = 0.05,
        WindResistance = 0.05,
        Weight = 0.1,
	}

See also