Matches
Matches are a drainable item that can be used up to 10 times.
Usage
Matches can be used to light candles, cigarettes, campfires, or antique ovens, burn corpses, or as a light source. Corpses can be burnt if matches are in the primary slot and a gas can is in the secondary slot.
Light source
The light provided by matches is the worst of any light source and will function similarly to that of the lighter, forming a ring of light around the player, but at a reduced radius. If another light source isn't in the player's inventory, pressing the 'F' key (default) will equip matches and light one. Once equipped, pressing 'F' will light and extinguish them.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Candle |
One of: Lighter ×1 Matches ×1 Each of: Candle ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 19.27% |
all | inventoryfemale | 0.71% |
all | inventorymale | 0.71% |
all | other | 5.21% |
armysurplus | counter | 23.28% |
armysurplus | metal_shelves | 23.28% |
armysurplus | shelves | 23.28% |
bar | counter | 23.28% |
barkitchen | counter | 23.28% |
barstorage | counter | 23.28% |
bedroom | desk | 19.27% |
beergarden | counter | 23.28% |
closet | crate | 23.28% |
conveniencestore | shelves | 23.28% |
conveniencestore | shelves | 41.14% |
cornerstore | shelves | 23.28% |
cornerstore | shelves | 41.14% |
druglab | counter | 23.28% |
druglab | overhead | 23.28% |
drugshack | counter | 19.27% |
empty | crate | 19.27% |
fossoil | counter | 23.28% |
fossoil | counter | 41.14% |
fossoil | shelves | 23.28% |
fossoil | shelves | 41.14% |
garagestorage | crate | 23.28% |
gasstorage | counter | 19.27% |
gasstorage | crate | 23.28% |
gasstorage | metal_shelves | 23.28% |
gasstore | counter | 23.28% |
gasstore | counter | 41.14% |
gasstore | shelves | 23.28% |
gasstore | shelves | 41.14% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | counter | 23.28% |
generalstorestorage | counter | 41.14% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
hall | counter | 19.27% |
janitor | counter | 19.27% |
jewelrystore | counter | 19.27% |
kitchen | counter | 19.27% |
liquorstore | counter | 23.28% |
liquorstore | counter | 41.14% |
livingroom | counter | 19.27% |
lobby | counter | 19.27% |
office | desk | 19.27% |
plazastore1 | counter | 19.27% |
policestorage | counter | 19.27% |
prisoncells | wardrobe | 19.27% |
schoolstorage | counter | 19.27% |
storageunit | crate | 23.28% |
zippeestorage | counter | 19.27% |
zippeestorage | crate | 23.28% |
zippeestorage | metal_shelves | 23.28% |
zippeestore | shelves | 23.28% |
zippeestore | shelves | 41.14% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 19.27% |
Carpenter | Glove Box | 19.27% |
Construction Worker | Glove Box | 19.27% |
Distillery | Glove Box | 19.27% |
Doctor | Glove Box | 19.27% |
Electrician | Glove Box | 19.27% |
Farmer | Glove Box | 19.27% |
Fire | Glove Box | 19.27% |
Fisherman | Glove Box | 19.27% |
Fossoil | Glove Box | 19.27% |
All | Glove Box | 19.27% |
Golf | Glove Box | 19.27% |
Heralds | Glove Box | 19.27% |
Hunter | Glove Box | 19.27% |
Mass Gen Fac | Glove Box | 19.27% |
McCoy | Glove Box | 19.27% |
Metal Welder | Glove Box | 19.27% |
Painter | Glove Box | 19.27% |
Police | Glove Box | 19.27% |
Postal | Glove Box | 19.27% |
Radio | Glove Box | 19.27% |
Ranger | Glove Box | 19.27% |
Spiffo | Glove Box | 19.27% |
Survivalist | Glove Box | 19.27% |
Taxi | Glove Box | 19.27% |
Transit | Glove Box | 19.27% |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
All | Glove Box | 1 | 5 |
Car Seat | 1 | 1 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Matches
{
DisplayCategory = LightSource,
Weight = 0.1,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Matches,
Icon = Matches,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Matches,
Tags = StartFire,
}