Modding/ja
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Contents |
License Info ライセンス情報
Project Zomboidを購入したことよって、あなたは次のことを許可されています。:
- 好きなようにこのゲームの元ファイルをいじっても構いませんが、但し、その変更はゲームを購入し、プレイ可能になっていないと成功したかどうかも確かめられないでしょう。(購入しないとゲームキーやログイン情報をGETできないので、ゲームがスタートできません。)
- あなたは好きなように何らかの方法でファイルを配布、提供できます。それ自体では使用不可能であっても、または未購入でプレイできないファイルも自由にダウンロードできる状態にすることができます。
- 音楽、絵、映像などのProject Zomboidの知的財産を好きなように使えます。あなたの創造目的の為に。これらの許可の提供と、その成果はProject Zomboidに繋がっています。Project Zomboidから生み出されてゆくあらゆるものの権限はProject Zomboidがオリジナルとして持っています。そして、非商用利用のみの使用に限ります。
あなたが許可されていないこと:
- 様々なやり方でデモの中の画像の修正、サウンド、音楽を改変し変更してしまう。
- 悪意あるベースファイルを含めたコードを変更してしまう。
Current Mods 現在のMod
Modding Tools Mod作成ツール
- Costume-Ed v1.0 "Released July 28 2011"
- Costume Editor
- http://theindiestone.com/community/viewtopic.php?f=34&t=3036
- PZ Mod Tools 0.1.5d + character pieces
- Slightly updated mod tools
- Comes with some other nifty tools
- http://theindiestone.com/community/viewtopic.php?f=34&t=4200
- Iso-Ed v0.9ish
- Floor Tile Modding Tool
- http://theindiestone.com/community/viewtopic.php?f=34&t=6454
Mapping Tools マッピングツール
- Mapping Tools
- Link Also contains 300x300 blank map.
- http://theindiestone.com/community/viewtopic.php?f=27&t=7406"
- TileZed Map Editor fantastic version of Tiled "Created by EasyPickins"
- Map Editor
- http://theindiestone.com/community/viewtopic.php?f=34&t=7521
More info: Mapping
Tutorials チュートリアル
- Lemmy101's Modding Guide
- http://www.projectzomboid.com/modtools/ModdingGuide2.rtf
- Javadoc reference to Project Zomboid codebase
- http://theindiestone.com/community/viewtopic.php?f=27&t=5639
- matsydoodles - Custom Textures (Floors/Walls/Furniture etc) Tutorial
- http://theindiestone.com/community/viewtopic.php?f=34&t=4608
- Badgerflaps - Mapping Tutorial
- http://theindiestone.com/community/viewtopic.php?f=34&t=3961
- Ontogenesis - My First LUA Mod
- http://xenolith.ws/post/12/my-first-lua-mod-part-one
- http://xenolith.ws/post/13/my-first-lua-mod-part-two
- http://xenolith.ws/post/14/my-first-lua-mod-part-three
Specifics 具体的な
List of Item Parameters アイテムパラメータのリスト
この情報の多くはフォーラムメンバーのInnocentSamから提供されました。[1]
| Parameter Name パラメータネーム | Effect / Description 効果/説明 | Example 例 |
|---|---|---|
| General 一般的な | ||
| Type | Item-type, describes how the item behaves. Includes 'Food', 'Weapon', 'Drainable', 'Literature', 'Clothing' and 'Normal'. | Food (steak) |
| Display Name | The item's name as it appears displayed to the player. | Axe (axe) |
| Icon | The item's icon as it appears displayed to the player. This parameter looks inside "media/texturepacks/ui.txt" and will call any sprite with the prefix "Item_". | Molotov (molotov cocktail) |
| Weight | Item's weight, used for encumbrance. | 0.1 (painkillers) |
| OtherHandRequire | Requires a specified item to be held by the player in their second quick-slot before the item may be used. | Lighter (molotov cocktail) |
| CanBarricade | Whether the item may be used like the hammer to barricade doors and windows. | Boolean (false or true) |
| Count | The number of items which may ever be used in the game world. | 8 (Ripped Sheet) |
| UseWhileEquipped | Whether the item is used over time while it is equipped. | Boolean (false or true) |
| UseDelta | Numerical value associated with how quickly the item drains. | 0.0009 (torch) |
| ReplaceOnUse | Name of the item which replaces the current item after use. | Pot (pot of soup) |
| Consumables 消耗品 | ||
| IsCookable | Whether the item can be cooked. | Boolean (false or true) |
| MinutesToCook | How many in-game minutes the item must be in an oven for it to cook. | 50 (pot of soup) |
| MinutesToBurn | Length of time the item must be in an oven for it to be burnt. Usually double the value of 'MinutesToCook'. | 150 (steak) |
| HungerChange | Value applied to player's current hunger points. Positive increases hunger. | -20 (crisps) |
| DaysFresh | How many days it takes for a food item to begin rotting. | 2 (steak) |
| DaysTotallyRotten | How many days it takes for a food item to become entirely rotten. | 7 (carrots) |
| DangerousUncooked | Whether the food item will negatively affect the player in an uncooked state. | Boolean (false or true) |
| RequireInHandOrInventory | Requires a specified item to be inside the player's inventory before the item may be used. | CanOpener (canned soup) |
| Alcoholic | Whether the item effects the player in a similar way to Whiskey. | Boolean (false or true) |
| UseSelf | Whether the item is consumed after use. | Boolean (false or true) |
| Weapons 武器 | ||
| MinAngle | Requires more research. | 0.88 (shotgun) |
| MinDamage | Minimum damage the weapon will inflict. | 0.7 (baseball bat) |
| MaxDamage | Maximum damage the weapon may ever inflict. | 1.0 (baseball bat) |
| MaxRange | Maximum range the weapon is effective. | 1.5 (spiked baseball bat) |
| MaxHitCount | Maximum amount of enemies the weapon will hit at one time. | 1 (hammer) |
| PhysicsObject | Physics object used as a projectile. | MolotovCocktail (molotov cocktail) |
| SwingAnim | Name of animation which is ran when the weapon is fired/swung. | Bat (baseball bat) |
| WeaponSprite | Name of sprite, the image used to display the weapon. | axe (axe) |
| DoorDamage | Damage inflicted by the item on doors. | 10 (spiked baseball bat) |
| MinimumSwingTime | Requires more research. | 15 (baseball bat) |
| SwingAmountBeforeImpact | Requires more research. | 0.2 (spiked baseball bat) |
| PushBackMod | Distance that enemies are pushed back. | 4.5 (wood planks) |
| KnockBackOnNoDeath | Whether enemies are pushed back if they are not killed. | Boolean (false or true) |
| SplatNumber | Blood effects used when an enemy is injured by the weapon. | 5 (shotgun) |
| SplatBloodOnNoDeath | Whether an enemy injured by the weapon will bleed if they are not killed | Boolean (false or true) |
| ImpactSound | Name of sound used on impact. | splat1 (axe) |
| SwingSound | Name of sound used when firing/swinging weapon. | shotgun (shotgun) |
| SoundVolume | Defines the volume of a chosen sound. | 40 (shotgun) |
| SoundRadius | Radius in which the sound may be heard in the game world from it's point of origin. | 50 (shotgun) |
| ToHitModifier | Requires more research. | 1.5 (shotgun) |
| NPCSoundBoost | Requires more research. | 1.5 (shotgun) |
| RangeFalloff | Requires more research. | Boolean (false or true) |
| UseEndurance | Whether the weapon causes exhaustion. | Boolean (false or true) |
| ShareDamage | Requires more research. | Boolean (false or true) |
| AmmoType | Item required to fire the weapon. | ShotgunShells (shotgun) |
| Clothing 衣服 | ||
| Palettes | Defines the clothing item's colors. | Trousers_Blue/Trousers_Brown/Trousers_Grey/Trousers_White (trousers) |
| PalettesStart | Defines the clothing item's palette prefix. | Shirt_ (sweater) |
| BodyLocation | Where the clothing item is worn. | Bottoms (trousers) |
| SpriteName | Defines the sprite displayed on the player. | Shoes1 (shoes) |
| Literature 読み物 | ||
| StressChange | Value applied to player's current stress points. Positive makes the player become more stressed. | -10 (newspaper) |
| BoredomChange | Value applied to player's current boredom points. Positive increases player's boredom. | -50 (book) |